﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PalBattleEmulator.Command
{
    public class AttackGraphicCommand : GameCommand
    {
        private int posX;

        public int PosX
        {
            get { return posX; }
            set { posX = value; }
        }

        private int posY;

        public int PosY
        {
            get { return posY; }
            set { posY = value; }
        }

        public AttackGraphicCommand(int type)
            : base(type)
        {
        }
    }
}
